How Design for Change Works
Design for Change equips young people to transform empathy into social action using 4 steps:
Feel, Imagine, Do, Share.
Educators use DFC to facilitate a design process that fosters empathy and student agency.
Students brainstorm, plan, and execute service learning projects.
|Who:||Middle school-aged students with an adult educator (teacher, parent, youth leader, coach, etc.)|
|What:||Students work in teams to investigate social issues, brainstorm solutions, develop action plans, and implement their ideas. “Through” this process, they develop empathy, persistence, and resilience.|
|How:||Educators guide students using the DFC methodology and dozens of free activities. Projects can range from 4 hours to weeks long. Projects are managed using our Online Educator Platform.|
|When:||Teams submit their projects to DFC by May 15, 2020. Each team has the opportunity to be selected to represent the United States at the annual Design for Change Global Conference, held in a different country each year.|
What We Do For You
We elevate the work of educators:
Because we believe educators are designers, Design for Change equips all educators to be leaders in the design thinking process and provides them with tools, resources, training, and coaching in the DFC methodology.
We support student-driven social impact:
Educators facilitate each stage of the Feel, Imagine, Do, Share process, enabling students to respond and take action on a local issue they are passionate about.
We connect you and your students to a global network:
By participating in Design for Change, students join a coalition of young people creating social change around the world by designing solutions to address the UN Global Goals.
Why Design Thinking?
After years of experience in education and design, we know that students have the capacity to make immediate change in their communities and that design thinking provides a framework for driving that change. Through innovative and collaborative design experiences, students apply critical thinking and creative problem-solving.